61. Network Setup

This chapter explains how to connect with a remote computer across the network to a simulator on a flying computer.


There is no need to share the scenery library or files of any simulator on the network.

You do not have to copy the simulator scenery library neither do you have to install a second simulator on the client computer.

61.1. How to Prepare a Network Setup

  1. Install/extract the whole Little Navmap archive on the flying and network computer.

  2. Copy Little Xpconnect to the X-Plane plugins directory if you use X-Plane. See X-Plane Plugin for details.

  3. Use Little Navmap to generate the scenery database on the flying computer. Main menu -> Scenery Library -> Load Scenery Library

  4. Open the database directory on the flying computer using Tools -> Files and Directories -> Show Database Files.

  5. Copy the database files to the network computer. Always close Little Navmap before copying. See Databases for information on what is stored in what database file. Nothing else to do on the remote computer after copying. The copied file is read-to-use and there is no need to load the scenery library.


Make sure that the major versions of Little Navmap and Little Navconnect match, otherwise you might get an error message. Use the version of Little Navconnect which is included in the Little Navmap download archive if unsure.

61.2. Flying in a network setup

  1. Start the simulator

  2. Start Little Navconnect on the flying computer.

  3. Run Little Navmap on the network/remote computer.

  4. Connect Little Navmap on the network/remote computer to Little Navconnect on the flying computer. Main menu -> Tools -> Flight Simulator Connection.

See the two chapters below for more details: