54. Connecting to a Flight Simulator
The setup procedure is different for local connections and remote (networked) connections to a flight simulator (Remote Connection).
Little Navmap can connect directly to a flight simulator running on the same computer. The Little Navconnect agent is needed if Little Navmap is used on a remote computer.
The Little Xpconnect plugin has to be installed in X-Plane to allow both Little Navmap and Little Navconnect to connect to X-Plane.
54.1. Local Connection
54.1.1. All Simulators
Open the connection dialog in Little Navmap by selecting
Flight Simulator Connection in the main menu and choose the
simulator to which the connection should be established.
Click on the tab corresponding to the simulator you want to connect to.
Now click the
Connect button. The dialog will close and Little Navmap will
try to establish a connection in the background to the simulator
noted in the tab header.
Close keeps all changes and closes the dialog without
establishing a connection.
Connect automatically if you do not want to connect manually.
The start order of programs does not matter if this is checked.
Little Navmap will find the simulator once it is started or when it is
already running. This is the recommended setting.
Fetch AI or multiplayer aircraft or
Fetch AI or multiplayer ships to disable the transfer of this
information to the program. This can be useful for performance reasons
if you use large amounts of AI but do not want to see it in Little
This option also affects the frigate and carrier in X-Plane.
54.1.2. FSX, P3D and MSFS
No plugin or separate SimConnect installaton is needed since Little Navmap comes with its own SimConnect library.
You will see an orange warning message if you use a X-Plane scenery library when trying to connect to FSX, P3D or MSFS.
Note that there are two builds of Little Navmap and Little Navconnect for Windows available:
Windows 64-bit: For MSFS and all X-Plane versions. Download file is
Windows 32-bit: For FSX and Prepar3D. Download file is
Make sure you use the right build. The 64-bit version shows only
MSFS in the connection tab while the 32-bit version shows
FSX and P3D.
You have to install the included Little Xpconnect plugin to use Little Navmap as a moving map with X-Plane 11 and X-Plane 12.
The plugin is bundled with Little Navmap but can also be downloaded separately. See Little Xpconnect for more information and installation instructions.
Select the X-Plane tab to connect.
You will see an orange warning message if you use a FSX, P3D or MSFS scenery library when connecting to X-Plane.
54.2. Remote Connection
User aircraft and weather information is transferred to Little Navmap on a remote computer by using the Little Navconnect agent on the flying computer.
Airport weather information and winds aloft cannot be transferred across a remote
connection from X-Plane. You can only see the current weather around the user aircraft in the
Simulator Aircraft window on the Tab Progress.
Share files and directories for X-Plane across computers and adjust loading path in
Options on page Cache and Files for remote setups.
Little Navmap watches the X-Plane 11
global_winds.grib files as well as the X-Plane 12
Output/real weather directory for changes and
applies updates immediately.
See Network Setup on information how to set up a remote/networked connection.
54.3. Connect Dialog
Disconnect: Disconnect the current session and stop automatic reconnect.
Connect: Try to connect. An error dialog will be shown if no connection can be established. Little Navmap will constantly try again if
Connect automaticallyis enabled.
Close: Close the dialog without any changes to the current connection status.
Connect automatically: Little Navmap will try to connect constantly if this is enabled. This is the recommended setting.
All connection attempts will stop immediately if you deselect this button.
You have to click
Connectonce to start the automatic connection attempts after checking this button.
Update Time Interval: Allowed range is 50 milliseconds up to 1 second. Little Navmap fetches data from a simulator using this time interval. Increase this value if you experience stutters or lag in the simulator. A lower value will result in more fluid map updates in Little Navmap.
Fetch AI or multiplayer aircraftand
Fetch AI or multiplayer ships: Disables fetching of AI vehicles. These settings are applied immediately.
AI Fetch Radius: Limits the number of AI aircraft around the user aircraft. Only for FSX, P3D and MSFS.